![]() ![]() multiple 1-round duration monsters or animal allies (scrolls again, noting that SNA I includes an intelligent mite)Įssentially, you (the inquisitor) could handle one purchased animal, while your intelligent monkey animal companion handles another, while your familiar handles another, while your purchased pseudodragon handles another. multiple 1-hour duration horses (Dangerously Curious trait + scrolls of Mount) a familiar via the Familiar bond or Wasp Familiar feats, noting that the House of the Green Mother Pupil trait can qualify one for Familiar Bond tiger/jaguar/giant vulture/dire bat/giant gecko.) via the Rich Parents trait multiple permanent purchased animals (e.g. a permanent mount via the Chivalry inquisition a permanent animal companion via the Sacred Huntmaster archetype The inquisitor is the most Paizo-only animal-friendly class at level 1. On that note, taking the Precocious Companion archetype would further boost the companion's intelligence at level 4.) (Halfling or human is required to boost intelligence, via the Caretaker or Eye for Talent alternative racial trait, respectively. One of the best animal handlers at level 1 is an eidolon with the Skilled evolution, a high-charisma familiar with the Skilled evolution (via the Evolved Familiar feat), or a halfling's or human's high-charisma animal companion with the Skilled evolution. Lausth wrote: Thread necromancing for newer tips in handle animal checks in 3.2.1 Traverse a narrow surface or the magnifying glass’s bonus on (such as the balancing pole’s bonus on Acrobatics checks to The tool shouldĮither have a limited number of uses (such as the disguiseĪnd healer’s kits) or only apply to certain aspects of the skill Such a tool should never be more than +2. Individual GMs may want to allow masterwork tools for Or paladin items, or to decipher a written spell. Likewise, just becauseĪ fake beard woven by dwarves out of the beards of famousĭwarves may grant a +2 circumstance bonus on Use Magicĭevice checks to emulate the dwarven race doesn’t mean theīeard has any effect on using that skill to activate elven items Perfume has the same effect on a member of the thieves’ On Diplomacy checks to influence them) doesn’t mean that For example, just because a certain perfume isįavored by local nobles (granting a +2 circumstance bonus No nonmagical item exists that grants a bonus for all uses Some skills have no appropriate tool or masterwork tool. So on-those items are already the best available for general Is no masterwork climber’s kit, masterwork healer’s kit, and Instrument, and masterwork thieves’ tools. These are the alchemist’s lab,Ĭlimber’s kit, disguise kit, healer’s kit, masterwork musical Several common items already count as masterwork When used in conjunction with the Handle Animal skill to train an animal for a general purpose, this item grants the user a +5 competence bonus on her Handle Animal check to successfully combat train an animal. This thick, heavily padded sleeve fits over the wearer's arm and serves as a target for animals being trained to attack. A training harness provides a +2 bonus on Handle Animal checks made with an animal wearing it. ![]() Training Harness: This specialized harness must be tailored to a specific type of animal. Terra-cotta Solider - 19 days (Craft Construct) The heading "Magical Beast" lacks a "*" denoting a footnote.Ĭrawling Hand - 1 hour (Spell: Create Undead, CL 11)Ĭrawling Hand, Giant - 1 hour (Spell: Create Undead, CL 14) ![]() These don't stack as both are competence bonuses. ![]() Step 4 wrote: At level 5, with a Wealth By Level of 10,500g, I could have a magical item with a magical +7 Skill bonus to Handle Animal, and a Circlet of Persuasion which adds another +3 to all Charisma-based checks. Assume any class with a Charisma of 16, Handle Animal as a class skill. We will need a base line reference character for this guide. Pick, Add to, or Replace your combat animals from the comprehensive list. Understand the mechanics of Handle Animal when employing your combat animal.Ĥ. Train your animal(s) for a specific purpose. The Steps needed to obtain and prepare your combat animal are explained below, and summarized here:Ģ. Combat Animals are different than a Druid’s Animal Companion, having slightly different requirements to obtain, train, keep, and employ. The purpose of this guide is to walk you through the steps of obtaining and training a combat animal through the use of Handle Animal. The only thing it requires from you is time and gold. This is not a false perception, however the rules do actually make sense, and work, and this is one of the most powerful skills in the game, rivaling many class-abilities. The rules seem overly convoluted, muddy, and tedious. Handle Animal is one of those skills that nobody wants to deal with. ![]()
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